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Old Oct 29, 2007, 05:25 AM // 05:25   #61
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Quote:
Originally Posted by darkknightkain
Who Anet prioritized punishing way more?

Duping to anet is not even significant enough to warrant bothering to undo its damage. People who received duped items not only got off scotch-free, they even get to keep whatever they bought/exchanged from those duped items!

While for leavers, they introduced the new dishonour points system and that is here to stay. People who ditch groups now gets dishonour points, and repeatedly doing so causes delays to slow down their reentering.

That's Anet's priority right there.
If you think getting permanently banned is better than getting banned from an idiot arena for an hour...?
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Old Oct 29, 2007, 05:35 AM // 05:35   #62
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syncing is cheating.
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Old Oct 29, 2007, 05:39 AM // 05:39   #63
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Default I couldn't care less.

If the cheating peeps want to sync let them sync, it doesn't make any difference to me. I actually welcome syncers, if the challenge is higher then I'll just have to play better. I understand einterly that it's not a single person effort in those situations but... it's like a shadow prison sin in RA. Is it normally him or the ele that finishes of the monk?
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Old Oct 29, 2007, 07:24 AM // 07:24   #64
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One clear and obvious point that everyone agrees on: syncing is changing the nature of the game, transforming one team of RA into a TA team. Removing the random from RA. It's not playing the game the way it was meant to be.

And the obvious justification from syncers has been seen here: because it's "my" ("our" in the "me and my friends" sense) fun and nothing prevents me from doing it. Of course they'll disagree that it's cheating. Or else it'd ruin "their" fun and put them in front of the moral aspect of their decision (i.e. there are other people trying to have fun by playing the game the way it was meant to be played).

Oh and let's not overestimate what this is all about, whether it's worse or not than duping (it's once again moraly weak for syncers to hide behind the excuse "Anet is addressing leeching but not syncing, so I can do it because Anet does not care"). One problem at a time .
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Old Oct 29, 2007, 08:03 AM // 08:03   #65
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Quote:
Originally Posted by Fril Estelin
One clear and obvious point that everyone agrees on: syncing is changing the nature of the game, transforming one team of RA into a TA team. Removing the random from RA. It's not playing the game the way it was meant to be.
That is my general feeling, I would say the same thing on leaving a match if you do not get the team you want in RA.

If you want to play a team arena then there is the means to do so, use it. It's not like TA is hard to unlock and if you have a team that you can sync enter then you have a team to enter TA. Yes, I firmly understand that getting said titles is hard otherwise - but it is also generally easier to rob a bank of 100,000 dollars than to earn it yourself also, doesn't make it a good thing to do. There is nothing that physically keeps you from doing it so it must be OK. That line of logic doesn't hold anywhere else, no reason why it should here.

It shouldn't really get a perma ban - but it should result in fairly harsh measures. You know what would kill it? If instead of a ban Anet used a sliding progression of a regression to several of the PvP titles (what they are trying to cheat their way into). It would be amusing that if the third time caught doing it then all your PvP titles and rank are stripped - methinks there would be MUCH less of it going on and would be harsher than bans

PvP is in the sorry state it is now because of crap like this, more so than the complaints of skill balances and such. Both things contribute, but if you remove all the "fun" from the game then the rest is irrelevant, if the game is fun then you will still play given things like imperfect balance.
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Old Oct 29, 2007, 09:06 AM // 09:06   #66
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Quote:
Originally Posted by strcpy
It shouldn't really get a perma ban - but it should result in fairly harsh measures. You know what would kill it? If instead of a ban Anet used a sliding progression of a regression to several of the PvP titles (what they are trying to cheat their way into). It would be amusing that if the third time caught doing it then all your PvP titles and rank are stripped - methinks there would be MUCH less of it going on and would be harsher than bans
Wow, you mean remove the titles and ranls permanently? Seems harsh.

IMO there's an extremely easy way to implement a quick fix: if there's enough player wanting to join games (i.e. more than 15? 20?) at a given time, simply add some random time delays to their "join battle" game. Voila! Syncing made very difficult, if not impossible. (if there's less than, say, 15 people wanting to join, it's almost pointless to add this overhead)

Quote:
PvP is in the sorry state it is now because of crap like this, more so than the complaints of skill balances and such. Both things contribute, but if you remove all the "fun" from the game then the rest is irrelevant, if the game is fun then you will still play given things like imperfect balance.
TBH I had fun and some games really made me want to do more PvP (unlock TA for example ). As was said in the thread on GW championship, there are good and bad apples in the PvP community. I'm just glad I could see the former.
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Old Oct 29, 2007, 09:51 AM // 09:51   #67
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Me and my guildies used to sync Aspy and Jade. Either by typing 3,2,1, gogogoogogogogogogogogog in the guild chat or by doing the same thing over Teamspeak.
It's the absolutely most fun PvP thing - and there is no option to do it as a team. We didn't sync our builds other then the "oki, so you are going as monk? so then the 3 of us WON'T go as monks."-type. No special syncing of builds on the skill-level though. Well except for the - "Does everyone have ench removal?"

Did I ever consider it wrong?
Hell no! If 4 of us got together on the same team - that just meant that was the chance ONLY max 4 people COULD leech. And it also meant that we'd have insanely more fun - either if we win or lose. It's just more fun to go "Look at THAT dude and his skill-bar" then to explain all the stupid things people did over TS or typing them!
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Old Oct 29, 2007, 10:44 AM // 10:44   #68
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Random Arena is random. You will be placed against teams that due to their builds are unstoppable. You will face people that can co-ordinate better and you will lose. Your own personal skill in RA is one of the least important factors.

There's a reason it's not considered proper competitive PvP. If you're looking for anything resembling a fair fight, go somewhere else. RA isn't meant to be fair.

This is a non-issue.
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Old Oct 29, 2007, 11:06 AM // 11:06   #69
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I sync, because I have the view of the average guildwars player that they fail at guild wars.
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Old Oct 29, 2007, 11:09 AM // 11:09   #70
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Quote:
Originally Posted by Productivity
I sync, because I have the view of the average guildwars player that they fail at guild wars.
Lyke omgzzz everyone on Guru thinks the average player sucks *snorefest* I think the average Guru user is like a lemming, if one falls the others follow..
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Old Oct 29, 2007, 11:23 AM // 11:23   #71
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Part of being an animal is that whatever we want takes precedence over what is best for the whole.
It sucks, but I doubt it'll change....
Until we become robots....or ant people.
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Old Oct 29, 2007, 11:32 AM // 11:32   #72
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Quote:
Originally Posted by Malice Black
I think the average Guru user is like a lemming, if one falls the others follow..
The PvP side looks more like a game of Worms(TM)! http://mpsounds.net/soundpack/16_wor...iiiiiiiiiiiid! (click on "11. Worms - Stupid")

Quote:
Originally Posted by Redfeather1975
Part of being an animal is that whatever we want takes precedence over what is best for the whole.
It sucks, but I doubt it'll change....
Until we become robots....or ant people.
Part of being non-animal is that, independently from whatever we want, we sometimes think about what is best for the whole, and even sacrifice a bit of our own (choose here between: pleasure, time, neurons, money, other_options)
It does not suck but I doubt everyone will get it...
Until we become human again!

for (int i=0;i++ {system.out.println("your base are belong to us!");}
raise your_computer_crashed_! = new Exception();

Exterminate! Exterminate! Exterminate!

Last edited by Fril Estelin; Oct 29, 2007 at 11:40 AM // 11:40..
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Old Oct 30, 2007, 03:55 AM // 03:55   #73
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Quote:
Originally Posted by Fril Estelin
Wow, you mean remove the titles and ranls permanently? Seems harsh.
To be fair I meant only on repeat offenders, basically people abusing the system. If people aren't trying to cheat or take advantage of an obvious exploit then it works quite well. Generally speaking look at what they are trying to cheat to achieve, get caught doing that and take away what they achieved through cheating. I do not see that as any more harsh than removing items a thief stole.

Simply put anyones who gains their "fun" from taking it away from others should be highly discouraged to play.

Quote:
IMO there's an extremely easy way to implement a quick fix: if there's enough player wanting to join games (i.e. more than 15? 20?) at a given time, simply add some random time delays to their "join battle" game. Voila! Syncing made very difficult, if not impossible. (if there's less than, say, 15 people wanting to join, it's almost pointless to add this overhead)
Honestly I was rather surprised it was possible to sync enter with any level of consistency - put everyone in a list until you get 8 players, randomly sort them, spit the two teams out. There will be *some* level of syncing but that is more a factor of a limited set of people to draw from. If you have more than 8 currently waiting on a match - even easier, there are well known priority queues that do exactly that and are quite simple.

Quote:
TBH I had fun and some games really made me want to do more PvP (unlock TA for example ). As was said in the thread on GW championship, there are good and bad apples in the PvP community. I'm just glad I could see the former.
I perfectly agree there, I didn't mean to even imply that all of PvP'ers are that way. I still believe that there are *enough* out there that it makes it mostly non-fun to just play, especially in the lower leveled arena's where many (if not most) of your new players should be getting their start. What little bit I've seen the /report system has helped - not only has the time or two I've goofed off there been much more pleasant but well over 95% of the complaints are coming from people who *needed* to be /report'ed. I just think that it is too late, though I hope I am quite incorrect on that last part
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Old Oct 30, 2007, 04:27 AM // 04:27   #74
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Quote:
Originally Posted by Saphrium
syncing is cheating.
I was doing the Brawl and some chumps from XoO sync entered and mopped my team. Some stubborn prick didn't want to resign so we were stuck there.

When I asked them why they didn't spawn camp they said, "Spawn camping is dishonorable."

Oh the irony.
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Old Oct 30, 2007, 04:46 AM // 04:46   #75
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It's a holiday event and people go to have fun, if XoO or any other guild decides that their method of fun is to try to sync up a team, good for them.

Personally I think the rewards for these events in Gamer points or Halloween items is too pathetic to bother wasting time on. The amount of time spent in the event for the piddly reward is not worth it in it's present form.
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Old Oct 30, 2007, 04:52 AM // 04:52   #76
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Now that I think about it, it just title farming. The FFF and death leveling in pre are both exploits for titles, but because nothing is being done it is exceptable. The afk lightbringer farm was a exploit because something was done. It seem that this is a known for a long time, and that nothing is being done mean its a legit pratice.
Solution:, add a TA version of event so people can farm these point properly.
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Old Oct 30, 2007, 04:55 AM // 04:55   #77
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Fril Estelin made me head splode.
I got what I posted off a cereal box. I don't even know what it means.

Edit: The cereal was Cinammon Cynic-i-os.
Now with 80% more paranoid delusions. Deliciousness.

Last edited by Redfeather1975; Oct 30, 2007 at 04:59 AM // 04:59..
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Old Oct 30, 2007, 09:15 AM // 09:15   #78
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Quote:
Originally Posted by Avarre
Random Arena is random. You will be placed against teams that due to their builds are unstoppable. You will face people that can co-ordinate better and you will lose. Your own personal skill in RA is one of the least important factors.

There's a reason it's not considered proper competitive PvP. If you're looking for anything resembling a fair fight, go somewhere else. RA isn't meant to be fair.

This is a non-issue.
What a sad excuse. RA is no real PvP so it's ok to exploit it and farm newbs. Farming the old ladder with "mindless" builds was not ok on the other hand and no proof of skill, right? Why can't we apply the same level of fairness everywhere?
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Old Oct 30, 2007, 09:51 AM // 09:51   #79
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Syncing is for bad players. Period.
Regular team vs random team- they think if they'll win that they're good? Hah. Pathetic creatures.
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Old Oct 30, 2007, 10:01 AM // 10:01   #80
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Speaking for RA only (I don't play other "solo" arenas), I don't mind synching.


It does not take the random away, because there is still 6 other players. 16 skills don't make much of a difference if the other 16 skills on your team are crap. Even good players cannot win against a highly imbalanced team that brings, for example, a ton of damage. 2 players will not make a difference there.

Pretty much all you can achieve with synching is making the games that you would win anyway more easy.

Last edited by wilson; Oct 30, 2007 at 12:38 PM // 12:38..
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